This article shows you how to set and remove object ownerships using the API. Object ownerships are used when you want an object's position to be driven by another object's position.
None. You can use this article on its own.
Before you start, remember:
Add the Ubisense references to your application
If you want to
access objects by name, use a
Ubisense.UName.Naming.Schema client
This guide shows you how to ensure an object's location depends on the location of a Ubisense tag. That is, you have attached a tag to a real-world object and you would like this to be reflected by your application. A driven object's location is dependent on the driver's location.
|
The following code creates a new row for the
Ubisense.ULocation.Driven.IsDrivenBy relation.
|
The
remove_driven_object() method is used to stop an object's location from being driven by another
object.
|
The
remove_driver_object() method is used to stop an object's location driving another object's
location.
|